![]() ![]() Zombie Farmer (Found near Barns and crops.Notable loot includes cowboy gear, gun parts and complete weapons) Zombie Cowboy (Found at Old West ghost town locations.Notable loot includes mining equipment and dynamite) Miner Zombie (Found at Utility and Factory locations.Notable loot includes treasure maps and challenge quests) Motivated Cheerleader Zombie (Found at Football Stadiums.Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests) Team Z Player Football Zombie (Found at Football Stadiums.Notable loot includes mining helmets, metal resources, calipers and more) Utility Worker Zombie (Found at Utility and Factory locations.Notable loot includes biker clothing, melee weapons and minibike parts) Notable loot includes hazmat gear and technical supplies) Hazmat Male and Female Zombies (Found at Army and Government Installations.Notable loot includes firearms and military gear) Fallen Soldier Zombie (Found at Army and Government Installations.The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates. We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stage numbers have harder enemies F.E. These things work together to output a game stage number or dynamic difficulty number for each party. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. We have also added a Blood moon horde dynamic difficulty system. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders. Traders are open for business between dawn and dusk. Some items can only be bought or sold in bundles. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Traders will restock items periodically so check back often. The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement. When they open they unlock their gate and turn on their open sign. When they close they lock their gate and turn off their open sign. Traders announce over loudspeakers when they are open, closed and about to close. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.Biome generation is now also in rwgmixer.xml : This allows for modification of biomes.Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain.New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.We’ve greatly improved random gen with many improvements and additions including: ![]()
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